Ongoing Projects

Stanley Park Virtual Field Trip

Geography VR focuses on Stanley Park as virtual reality experience, with 3D spatial environment models, drone photogrammetry, and the Unity3D game engine - a fully interactive virtual space that allows students to learn about their surroundings from a different perspective.

HoloBrain

HoloBrain is a mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans.

Physics World

A virtual reality/ augmented reality educational physics game that helps users understand physics in a fun way.


360 Videos

A tour of various iconic sites on the UBC campus and within the city of Vancouver. Whether you want to take in some (virtual) sun on the beach or take a stroll through the treetops along a canopy walkway, this tour will give a quick sense of what student experience will be like in the first year at UBC.

VR in Pain Control

An exploratory approach using a case series and personal interviews; the value of VR to be used as an adjunctive therapy for chronic pain patients in their own homes.

Main Mall Hustle

Interactive experience of the UBC Point Grey Campus for the prospective and first year students. Developed in Google Cardboard Viewer


Pterygopalatine Fossa VR

An educational tool to teach students the anatomy of a special space in the skull, Pterygopalatine fossa. Students will be able to dissect the skull, locate the space and where they lead to, and explore the inner space of the cavity. Collaboration of Faculty of Medicine and Faculty of Dentistry.

Exploration of Ancient City

Reconstruction of Late Bronze Age sites of Kalavasos-Ayios Dhimitrios and Maroni, located in adjacent river valleys in south-central Cyprus. Being developed in both virtual reality and augmented reality platforms.

Soil TopARgraphy

Soil TopARgraphy is an augmented reality phone app that showcases soil orders beyond textbooks and websites. Students view the AR terrain in a satellite or height-map view, watch video, or take quizzes to learn about soils in a visual and interactive approach.


Digital Glass

The Digital Glass project is aimed at re-designing the existing UBC Lightboard setup at UBC Studios to be ink-free and completely digitized. With a digitized pen, the Lightboard system will have reduced cleanup downtime and also allow for drawing tools to be implemented.


EMLx

 

MindMaze

Experimentation with Brain Computer Interface

MindCraft

Integration of Brain-Computer Interface (BCI) and WebVR to approach human emotion in a different perspective.