EML works with faculty members across all disciplines to create innovative software tools to support teaching/learning and research, using emerging technologies like virtual reality (VR) and augmented reality (AR).

We are accepting project proposals from UBC faculty for Fall 2023. Submit a proposal now!

EML Projects

3D Metabolism

Provides a novel way to visualize the information contained in a metabolic network to make it easier to consume and understand

Judicial Interrogatory Simulator

An artificial intelligence tool building upon the Moot Court project

Tapestry Tool – ML

Using machine learning to automatically generate a web of interconnected content in Tapestry Tool

Vestibular Assessment

A mixed/augmented reality tool to teach various assessment techniques for the inner ear

Shakespeare xR

Reimagining some of Shakespeare’s classic characters taken from Shakespeare’s First Folio across different technological media

Cognitive Systems 300 Labs

Revitalizing the COGS 300 Labs to engage students with less coding experience, connect lectures and labs, and much more!

Gamifying Forestry

Gamifying Forestry classrooms through the voxel-based Minetest game engine

Radiology Diagnostic Trainer

Virtual reality in diagnostic radiology educational outcomes

AAC Simulator

Reimagining assignment 2 in EPSE 411: Augmentative and Alternative Communication for Individuals with Severe Speech and/or Physical Impediments

OER Geomatics

Enhancing geomatic teaching and learning at UBC and beyond through interactive "click and discover" textbook

HoloBrain

Mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans

Moot Court

A tool to allow students to practice and prepare for their "psychologically terrifying" moot courts in a simulated environment

Geospatial Audio

Immersive storytelling through geo-located audio

Electrocardiography Visualization and Classification

An innovative way of using AI to visualize, analyze, and process ECG data for faster and more effective results

Socratic Dialogues

Explores the dynamic between Socratic interactive inquiries and search engines in an educational setting

Virtual Co-Locator

Creates an alternative video calling platform that seeks to include features and effects such as facial detection and creative backgrounds, to allow video meetings to be customized to suit different settings and topics

Fossa Finder

An interactive educational virtual reality tool to aid anatomy education with regards to the Pterygopalatine Fossa

Interactive Orchestra

Creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound

Ancient Athens

Aims to provide an immersive experience of buildings in ancient times

Main Mall Hustle

A Google Cardboard VR viewer experience that drops you into the middle of life on campus. Experience UBC even before coming to Vancouver!

Language Chatsim

Allows users to pick between English or German to practice speaking with an avatar in virtual reality

ScholarsVR

A collaboration between UBC EML, CDM, and SFU SIAT to create an application where users can experience scholarly writing in an immersive environment

Soil TopARgraphy

Allows students to view and manipulate a terrain model

Volumetric Capture in Medical Training

Captures live medical training to be played back in a Volumetric format

Jupyter 3D

A set of tools being developed to allow users to display and interact with data in VR

AR Design

Using AR to support teaching and learning regarding sustainable and low-carbon building design

Pain Box

Emulate and expand upon, in a virtual environment, the rubber hand phenomena

Math World

Allows students to better visualize multivariable functions

Journey With Me

Helping students understand the emotional consequences of the Syrian Civil War

VR in Pain Control

An exploratory approach using case series and personal interviews to understand the value of VR as an adjunctive therapy for chronic pain patients in their own homes

Physics World

A virtual reality / augmented reality educational physics game that helps users understand physics in a fun way

Exploring an Ancient City

Exploring how ancient people experienced their built environments and how to use digital technologies to reconstruct an ancient city, allowing students and researchers to engage with archaeological data in new ways

360 Videos

A tour of various iconic sites on UBC campus and within the city of Vancouver, giving a quick sense of what first year student life will be like

Stanley Park Geography VR Field Trip

A virtual reality experience of Stanley Park, with 3D spatial environment models, ground level photogrammetry, and the Unity game engine

EMLx Projects

Stay tuned for more information regarding Summer 2023 EMLx projects!

Capstone Projects

GRoTTO: Generated Reality on Transformable Tangible Objects

Immerses users in a virtual environment without a VR headset

Digital Glass

A joint initiative between Emerging Media Lab and UBC Studios aimed at redesigning the existing UBC Lightboard

Collaborative Prototyping Projects

Developing Emerging Technologies: VR Paintball Experience

A university hub space that represents UBC in the virtual world

Developing Emerging Technologies: Live Stream Motion Capture

Testing live streaming applications and finding ways for actors to interact remotely

Developing Emerging Technologies: Collaborative Prototyping Pilot Course

Developing Emerging Technologies is a course created with the support of EML to improve students' collaboration skills, practice “agile” techniques, and much more!

Developing Emerging Technologies: EML @ Tapestry

An immersive node based presentation of EML’s current and past projects

Digital Dream Play

Adapted from August Strindberg’s A Dream Play by the students of THTR 472