EML works with faculty members across all disciplines to create innovative software tools to support teaching/learning and research, using emerging technologies like virtual reality (VR) and augmented reality (AR).
EML Projects
Faculty-proposed projects developed by EML student workers and staff.
Enhanced Auditory Reality Simulation for Improved Mapping (EARSIM)
A Virtual Reality (VR) tool that helps hard of hearing people improve their sound localization ability, thereby improving overall quality of life.
Augmented Reality Assisted Standard Operating Procedures (AR-A-SOP)
An Augmented Reality tool that aims to improve safety procedures for students working with Wood Processing tools.
Nurse Practitioner VR Tool
A tool for student Nurse Practitioners to practice communication and clinical decision-making skills.
Head Spin: Multisensory Integration of 3D Orientation in VR
A research study that aims to use VR to examine how disturbances impact how humans perceive and experience orientation in a three-dimensional environment.
Online Course Enhanced Learning Intelligent Assistant (OCELIA)
An artificial intelligence tool that aims to expand student understanding of reading materials and foster productive class discussion.
Procedural Poetry Funhouse
A project that aims to use AI and VR to reimagine poetry as a physical space, using the philosophy of play-based learning to further student understanding of poetry and the process behind it.
Behavioural Biomarker
A VR navigation task to measure cognitive decline in participants affected by preclinical Alzheimer’s disease.
VR Makerspace
A VR makerspace where students can ideate and tackle real-world challenges together.
Judicial Interrogatory Simulator
An artificial intelligence tool building upon the Moot Court project
3D Metabolism
Provides a novel way to visualize the information contained in a metabolic network to make it easier to consume and understand
Tapestry Tool – ML
Using machine learning to automatically generate a web of interconnected content in Tapestry Tool
Vestibular Assessment
A mixed/augmented reality tool to teach various assessment techniques for the inner ear
Shakespeare xR
Reimagining some of Shakespeare’s classic characters taken from Shakespeare’s First Folio across different technological media
Cognitive Systems 300 Labs
Revitalizing the COGS 300 Labs to engage students with less coding experience, connect lectures and labs, and much more!
Gamifying Forestry
Gamifying Forestry classrooms through the voxel-based Minetest game engine
Radiology Diagnostic Trainer
Virtual reality in diagnostic radiology educational outcomes
AAC Simulator
Reimagining assignment 2 in EPSE 411: Augmentative and Alternative Communication for Individuals with Severe Speech and/or Physical Impediments
OER Geomatics
Enhancing geomatic teaching and learning at UBC and beyond through interactive "click and discover" textbook
HoloBrain
Mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans
Moot Court
A tool to allow students to practice and prepare for their "psychologically terrifying" moot courts in a simulated environment
Electrocardiography Visualization and Classification
An innovative way of using AI to visualize, analyze, and process ECG data for faster and more effective results
Socratic Dialogues
Explores the dynamic between Socratic interactive inquiries and search engines in an educational setting
Virtual Co-Locator
Creates an alternative video calling platform that seeks to include features and effects such as facial detection and creative backgrounds, to allow video meetings to be customized to suit different settings and topics
Fossa Finder
An interactive educational virtual reality tool to aid anatomy education with regards to the Pterygopalatine Fossa
Interactive Orchestra
Creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound
Main Mall Hustle
A Google Cardboard VR viewer experience that drops you into the middle of life on campus. Experience UBC even before coming to Vancouver!
Language Chatsim
Allows users to pick between English or German to practice speaking with an avatar in virtual reality
ScholarsVR
A collaboration between UBC EML, CDM, and SFU SIAT to create an application where users can experience scholarly writing in an immersive environment
Volumetric Capture in Medical Training
Captures live medical training to be played back in a Volumetric format
Jupyter 3D
A set of tools being developed to allow users to display and interact with data in VR
AR Design
Using AR to support teaching and learning regarding sustainable and low-carbon building design
Journey With Me
Helping students understand the emotional consequences of the Syrian Civil War
VR in Pain Control
An exploratory approach using case series and personal interviews to understand the value of VR as an adjunctive therapy for chronic pain patients in their own homes
Physics World
A virtual reality / augmented reality educational physics game that helps users understand physics in a fun way
Exploring an Ancient City
Exploring how ancient people experienced their built environments and how to use digital technologies to reconstruct an ancient city, allowing students and researchers to engage with archaeological data in new ways
360 Videos
A tour of various iconic sites on UBC campus and within the city of Vancouver, giving a quick sense of what first year student life will be like
Stanley Park Geography VR Field Trip
A virtual reality experience of Stanley Park, with 3D spatial environment models, ground level photogrammetry, and the Unity game engine
EMLx Projects
Student-initiated projects they design and develop themselves, with support from EML.
Virtual Reality Studio Space
Virtual Reality Studio Space A Virtual Reality (VR) tool that helps musicians gain access to a wider array of spaces using digital backgrounds
Forestʌr: Your On-Demand Guide to Forest Bathing
Immersive, audio-visual experiences to provide accessible restorative forest bathing experiences for individuals
COGS 300 Robot Tournament
Redesigning content for the robot tournament labs in COGS 300
Capstone Projects
Electrical and Computer Engineering projects initiated by EML, and developed by ECE students as their final capstone project.
Robotic Tweezers
Providing a teleoperated robot to handle samples using force reduction techniques
GRoTTO: Generated Reality on Transformable Tangible Objects
Immerses users in a virtual environment without a VR headset
Automated AI Photogrammetry Robot
Building an automated robot that will enable the precise capture of an object using algorithms and sensory data
Orchestral Conducting VR Baton
Creating a VR baton for the Interactive Orchestra EML project to provide students with the most realistic experience possible with respect to real podium time
Mobile VR Livestream
Creating a system that streams high fidelity VR content from a headset to a classroom of mobile devices for viewing in Google cardboards
Digital Glass
Joint initiative between Emerging Media Lab and UBC Studios aimed at redesigning the existing UBC Lightboard
Pronunciation Station
Providing live biofeedback for learners with an ultrasound overlay system
HoloBrain 2.0
Augmented Reality (AR) teaching tool developed for the HoloLens in collaboration with the Microsoft Garage Internship programme
Course Projects
Projects conducted by students in the EML-integrated course taught by Dr. Patrick Pennefather.
Retrieval Augmented Generation Framework
Integrating a RAG framework with LLM model to assist admins in policy comparison and decision makings.
Spatial Audio Capture for Geography Education
Simulating real-world geographical locations through sounds.
AR Application for Midwifery Education
An interactive AR application designed for midwifery education.
Generative AI for Creative Workflow
An exploration of generative AI in streamlining video creation processes.
Developing Unreal Environments and Avatars
Construction of realistic and interactive 3D simulations for applications.
TouchSpeare
Shakespeare’s First Folio made accessible through a touch table interface.
Developing Emerging Technologies: VR Paintball Experience
A university hub space that represents UBC in the virtual world
Developing Emerging Technologies: Live Stream Motion Capture
Testing live streaming applications and finding ways for actors to interact remotely
Developing Emerging Technologies: Collaborative Prototyping
Developing Emerging Technologies is a course created with the support of EML to improve students' collaboration skills, practice “agile” techniques, and much more!
Developing Emerging Technologies: EML @ Tapestry
An immersive node based presentation of EML’s current and past projects
Digital Dream Play
Adapted from August Strindberg’s A Dream Play by the students of THTR 472