EML works with faculty members across all disciplines to create innovative software tools to support teaching/learning and research, using emerging technologies like virtual reality (VR) and augmented reality (AR).
EML is currently accepting project proposals from UBC faculty for Summer 2023. Submit a proposal now!
Current Projects
Past Projects

THTR 399E: UBC VR Paintball Experience
A university hub space that represents UBC in the virtual world.

THTR 399E: Live Stream Motion Capture
Testing live streaming applications and finding ways for actors to interact remotely.

THTR 399E Collaborative Prototyping Pilot Course
THTR 399E is a course created with the support of EML to improve student’s collaboration skills, practice “agile” techniques, and much more!

Cognitive Systems 300 Labs
Revitalizing the COGS 300 Labs to engage students with less coding experience, connect lectures and labs, and much more!

AAC Simulator
Reimagining assignment 2 in EPSE 411: Augmentative and Alternative Communication for Individuals with Severe Speech and/or Physical Impediments

OER Geomatics
Enhancing geomatic teaching and learning at UBC and beyond through interactive "click and discover" textbook.

Moot Court
A tool to allow students to practice and prepare for their "psychologically terrifying" moot courts in a simulated environment.

Electrocardiography Visualization and Classification
A innovative way of using AI to visualize, analyze and process ECG data for faster and more effective results.

Socratic Dialogues
Explores the dynamic between Socratic interactive inquiries and search engines in an educational setting.

Virtual Co-Locator
Creates an alternative video calling platform that seeks to include features and effects such as facial detection and creative backgrounds to allow video meetings to be customized to suit different settings and topics.

3D Metabolism
Provides a novel way to visualize the information contained in a metabolic network to make it easier to consume and understand.

Fossa Finder
An interactive educational virtual reality tool to aid anatomy education with regards to the Pterygopalatine Fossa

Interactive Orchestra
Creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound.

3D Educational Resources (Photogrammetry)
An online resource for the educational community on how they can create and use stunning digital 3D models to reimagine and enhance student learning.

Main Mall Hustle
A Google Cardboard VR viewer experience that drops you right into the middle of life on campus. Experience UBC even before coming to Vancouver!

Language Chatsim
Allows users to pick between English or German to practice speaking with an avatar in virtual reality.

ScholarsVR
The project was a collaboration between UBC EML, CDM, and SFU SIAT to create an application where users can experience scholarly writing in an immersive environment.

Volumetric Capture in Medical Training
Captures live medical training to be played back in a Volumetric format.

AR Design
Using AR to support teaching and learning regarding sustainable, low-carbon building design.

Digital Glass
A joint initiative between Emerging Media Lab and UBC Studios aimed at redesigning the existing UBC Lightboard.

VR in Pain Control
An exploratory approach using a case series and personal interviews; the value of VR to be used as an adjunctive therapy for chronic pain patients in their own homes.

Physics World
A virtual reality / augmented reality educational physics game that helps users understand physics in a fun way.

Exploring an Ancient City
Exploring how ancient people experienced their built environments and how we can use digital technologies to reconstruct an ancient city, allowing students and researchers to engage with archaeological data in new ways.

360 Videos
A tour of various iconic sites on the UBC campus and within the city of Vancouver. Whether you want to take in some (virtual) sun on the beach or take a stroll through the treetops along a canopy walkway, this tour will give a quick sense of what student experience will be like in the first year at UBC.

Stanley Park Geography VR Field Trip
Focuses on Stanley Park as virtual reality experience, with 3D spatial environment models, ground level photogrammetry, and the Unity game engine.
Hackspace for Innovation and Visualization in Education (H.I.V.E.)

HoloBrain
HoloBrain is a mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans.
Pocket Pelvis
PocketPelvis is an AR app to 3D visualize the pelvic area, one of the most anatomically complex area in the human body. Compared to other learning tools like textbooks or cadavers, the app provides a unique learning experience for medical students learning to visualize the pelvis in 3D.