EML works with faculty members across all disciplines to create innovative software tools to support teaching/learning and research, using emerging technologies like virtual reality (VR) and augmented reality (AR).

EML is currently accepting project proposals from UBC faculty for Summer 2023. Submit a proposal now!

Current Projects

Past Projects

Gamifying Forestry

Gamifying Forestry Classrooms Through the Voxel-Based Minetest Game Engine Gallery May 2022

Radiology Diagnostic Trainer

Radiology Diagnostic Trainer Virtual Reality in Diagnostic Radiology Educational Outcomes

AAC Simulator

AAC Simulator Reimagining assignment 2 in EPSE 411: Augmentative and Alternative Communication for Individuals with Severe Speech and/or Physical Impediments

OER Geomatics

Enhancing geomatic teaching and learning at UBC and beyond through interactive "click and discover" textbook

Moot Court

Moot Court A simulator that captures the experience of a moot court Gallery April 2022 February 2022 January 2022 December 2021

Geospatial Audio

Geospatial Audio Immersive storytelling through geo-located audio. Gallery April 2022 January 2022

Electrocardiography Visualization and Classification

Traditionally, ECGs are viewed in a 1D format, which can show around a minute's worth of data on one screen. However, cardiologists need data ranging from 30 minutes to 8 hours for diagnostic purposes, requiring them to go through multiple ECG graphs and put them together, which can be quite a cumbersome process. 

Socratic Dialogues

Socratic Dialogues Explores the dynamic between Socratic interactive inquiries and search engines in an educational setting Gallery

Virtual Co-Locator

Creates an alternative video calling platform that seeks to include features and effects such as facial detection and creative backgrounds to allow video meetings to be customized to suit different settings and topics.

3D Metabolism

The objective of this project is to provide a novel way to visualize the information contained in a metabolic network to make it easier to consume and understand.

Fossa Finder

Fossa Finder An interactive educational virtual reality tool to aid anatomy education with regards to the Pterygopalatine Fossa Gallery The latest demo can be found here.

Digital Dream Play

Digital Dream Play Adapted from August Strindberg’s A Dream Play by the students of THTR 472 Gallery

Interactive Orchestra

Interactive Orchestra Creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound. Gallery

3D Educational Resources (Photogrammetry)

This project aims to create an online repository of three-dimensional resources for academic collaborators and to develop UBC expertise in technological and pedagogical approaches to 3D objects and learning in response to classrooms moving online.

Ancient Athens

Ancient Anthens Aims to provide an immersive experience of buildings in ancient times. Gallery

Main Mall Hustle

Main Mall Hustle A Google Cardboard VR viewer experience that drops you right into the middle of life on campus. Experience UBC even before coming to Vancouver! Gallery

Language Chatsim

Language Chatsim Allows users to pick between English or German to practice speaking with an avatar in virtual reality. Gallery


The project was a collaboration between UBC EML, CDM, and SFU SIAT to create an application where users can experience scholarly writing in an immersive environment.

Soil TopARgraphy

Soil TopARgraphy Allows students to view and manipulate a terrain model

Volumetric Capture in Medical Training

Volumetric Capture in Medical Training

Jupyter 3D

Jupyter 3D A set of tools being developed to allow users to display and interact with data in VR.

AR Design

AR Design

Pain Box

Pain Box Emulate and expand upon, in a virtual environment, the rubber hand phenomena

Digital Glass

Digital Glass Joint initiative between Emerging Media Lab and UBC Studios aimed at redesigning the existing UBC Lightboard.

Math World

Math World Allows students to better visualize multivariable functions.

Journey With Me

Journey With Me

VR in Pain Control

VR in Pain Control An exploratory approach using a case series and personal interviews; the value of VR to be used as an adjunctive therapy for chronic pain patients in their own homes.

Physics World

Physics World A virtual reality/ augmented reality educational physics game that helps users understand physics in a fun way. Gallery

Exploring an Ancient City

Exploring an Ancient City Gallery

360 Videos

360 Videos A tour of various iconic sites on the UBC campus and within the city of Vancouver. Whether you want to take in some (virtual) sun on the beach or take a stroll through the treetops along a canopy walkway, this tour will give a quick sense of what student experience will be like […]

Stanley Park Geography VR Field Trip

Stanley Park Geography VR Field Trip Focuses on Stanley Park as virtual reality experience, with 3D spatial environment models, ground level photogrammetry, and the Unity game engine.

Hackspace for Innovation and Visualization in Education (H.I.V.E.)


HoloBrain HoloBrain is a mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans.

Pocket Pelvis

Pocket Pelvis PocketPelvis is an AR app to 3D visualize the pelvic area, one of the most anatomically complex area in the human body. Compared to other learning tools like textbooks or cadavers, the app provides a unique learning experience for medical students learning to visualize the pelvis in 3D.

HoloBrain in WebVR

HoloBrain in WebVR Inspired by the HoloBrain’s ability to display spatial relationships between brain structures in AR, Holobrain in Webvr aims at delivering a similar experience to a wider audience.