Virtual Reality Studio Space

 

Please note: this is an independent project lead by a UBC student, and not an EML project.

Background

The inception of the VR Studio Space arose from the goal of enhancing accessibility for musicians, enabling them to record in unconventional or restricted physical spaces through the use of virtual environments. This initiative also seeks to offer a significant opportunity for musicians and audio engineers to create music utilizing spatialized audio, while fostering a deeper understanding of how the recording environment influences the fidelity of spatial sound reproduction. 

Objective

The objective of the VR Studio Space project is to create a versatile and immersive platform that expands the boundaries of traditional music recording by leveraging virtual environments. By offering musicians the ability to record in simulated spaces, the project aims to promote access to high-quality recording facilities and explore the possibilities of music in novel environments (what would Metallica sound like at the top of mount Everest for example). Especially for those limited by geographical or financial constraints. Additionally, the platform emphasizes the exploration of spatial audio, enabling users to experiment with and understand how the acoustic properties of different virtual environments affect sound production. Ultimately, the project seeks to bridge the gap between technology and creativity, fostering innovative approaches to music creation and providing new opportunities for artists to craft unique auditory experiences. 


The Team

  • Julien Roy (November 2023 – Present)
  • Mark Harmon (January 2024 – Present)
  • Alexandra Kurz (September 2024 – Present)
  • Nishant Molleti (September 2024 – Present)
  • Stuti Sharma (September 2024 – Present)