Current Projects

Past Projects

Fossa Finder

An educational tool to teach students the anatomy of a special space in the skull, Pterygopalatine fossa. Students will be able to dissect the skull, locate the space and where they lead to, and explore the inner space of the cavity. Collaboration of Faculty of Medicine and Faculty of Dentistry.

Main Mall Hustle

Interactive experience of the UBC Point Grey Campus for the prospective and first year students. Developed in Google Cardboard Viewer

Language Chatsim

Language Chatsim allows users to pick between English or German to practice speaking with an avatar in virtual reality. This avatar is connected to a chatbot built using Google’s DialogFlow to allow for natural response to the users input. This process allows for students to naturally practice without the need to go out and find a practice partner.

Digital Dream Play

Adapted from August Strindberg’s A Dream Play by the students of THTR 472 What is Digital Dream Play? Digital Dream Play is adapted from August Strindberg’s A Dream Play by the students of THTR 472. A Dream Play was created by Swedish playwright, poet and novelist August Strindberg in 1901 and performed in Stockholm in […]

Ancient Athens

Background The Ancient Athens project aims to provide an immersive experience of buildings in ancient times. For this term, the scope is limited to a couple buildings in Athens as we prototype and begin implementing some of the interactions what students might need in order to learn for their class. This project is potentially applicable […]

Interactive Orchestra

The Interactive Orchestra project is a virtual reality experience that aims to provide a podium for music students who wish to gain experience conducting an orchestra. It creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound.

3D Metabolism

3D Metabolism provides a novel way to visualize the information contained in a metabolic network to make it easier to consume and understand. By incorporating interaction into the network and making the visualization in 3 dimensions, we are creating a tool that will make it easier to view information that would, in the past, need several different models to display.

3D Educational Resources (Photogrammetry)

This project aims to create an online repository of three-dimensional resources for academic collaborators and to develop UBC expertise in technological and pedagogical approaches to 3D objects and learning in response to classrooms moving online.

Stanley Park Geography VR Field Trip

Geography VR focuses on Stanley Park as virtual reality experience, with 3D spatial environment models, drone photogrammetry, and the Unity3D game engine - a fully interactive virtual space that allows students to learn about their surroundings from a different perspective.


The ScholarsVR project is a two-part project as follows: Version 1: The project was a collaboration between UBC EML, CDM, and SFU SIAT to create an application where users can experience scholarly writing in an immersive environment.  Version 2: The second version will allow users to be guided through live interactions with an artificially intelligent […]

Jupyter 3D

The Project Jupyter 3D is a set of tools being developed to allow users to display and interact with data in VR. The really important feature is that they can interface with everything through jupyter notebooks. Our hopes are that the tools we make are general enough that people can make their own physics simulations. […]

AR Design

The Project This project builds off a project started in 2014 in Singapore, and a specific output of the project in using low-cost VR interfaces of navigating real-time building sensor data The goal of the project is as follows: It is becoming increasingly affordable to deploy large, sophisticated building sensor and control hardware in non-residential […]

Pain Box

This project seeks to emulate and expand upon, in a virtual environment, the rubber hand phenomena, where a person feels as if their hand has been displaced by a rubber hand after positioning one arm below the rubber hand and the other next to it, behind a mirror.

Journey With Me

By using this app, you will travel on an AR journey from Syria to Vancouver while listening to their real stories. Experience some of the choices and lack of choices that define their ongoing journey. By gamifying this experience, users can participate in understanding the emotional journey Syrian refugees have endured.

Math World

Math World allows students to better visualize multivariable functions.

Soil TopARgraphy

Soil TopARgraphy is an augmented reality phone app that showcases soil orders beyond textbooks and websites. Students view the AR terrain in a satellite or height-map view, watch video, or take quizzes to learn about soils in a visual and interactive approach.

Digital Glass

The Digital Glass project is aimed at re-designing the existing UBC Lightboard setup at UBC Studios to be ink-free and completely digitized. With a digitized pen, the Lightboard system will have reduced cleanup downtime and also allow for drawing tools to be implemented.

Exploring an Ancient City

Reconstruction of Late Bronze Age sites of Kalavasos-Ayios Dhimitrios and Maroni, located in adjacent river valleys in south-central Cyprus. Being developed in both virtual reality and augmented reality platforms.

VR in Pain Control

An exploratory approach using a case series and personal interviews; the value of VR to be used as an adjunctive therapy for chronic pain patients in their own homes.

Physics World

A virtual reality/ augmented reality educational physics game that helps users understand physics in a fun way.

Volumetric Capture in Medical Training

  The Project This project will capture live medical training to be played back in a Volumetric format. The goal of this project is to democratize learning to students distributed across the province as it has traditionally been difficult to connect patient volunteers with staff and students. Through the use of technology MedIT hopes to […]

360 Videos

A tour of various iconic sites on the UBC campus and within the city of Vancouver. Whether you want to take in some (virtual) sun on the beach or take a stroll through the treetops along a canopy walkway, this tour will give a quick sense of what student experience will be like in the first year at UBC.

Socratic Dialogues

Socratic Dialogues Explores the dynamic between Socratic interactive inquiries and search engines in an educational setting Gallery

Virtual Co-Locator

Creates an alternative video calling platform that seeks to include features and effects such as facial detection and creative backgrounds to allow video meetings to be customized to suit different settings and topics.

Hackspace for Innovation and Visualization in Education (H.I.V.E.)

HoloBrain in WebVR

Inspired by the HoloBrain’s ability to display spatial relationships between brain structures in AR, Holobrain in Webvr aims at delivering a similar experience to a wider audience.

Pocket Pelvis

PocketPelvis is an AR app to 3D visualize the pelvic area, one of the most anatomically complex area in the human body. Compared to other learning tools like textbooks or cadavers, the app provides a unique learning experience for medical students learning to visualize the pelvis in 3D.


HoloBrain is a mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans.