Staging VR, AR and MR in Public Spaces
Lecturer: Dr. Patrick Pennefather | Department of Theatre and Film; Centre for Digital Media Date: Thursday, July 25, 2019| 1:00PM – 3:00PM Location: UBC Studios | 0110-2329 West Mall, Vancouver, BC V6T 1Z4 The popularity of emerging technologies and new ways to experience virtual worlds continues to grow. This talk will center on […]
Ask a work-learn: 10 things EML members should know
Are you a member or thinking of becoming a member at EML? Read more to make the best of your time at the lab!
Basic Bootstrap
Bootstrap Example Hello World! Resize the browser window to see the effect. The columns will automatically stack on top of each other when the screen is less than 768px wide. .col-sm-4 .col-sm-4 .col-sm-4 < !DOCTYPE html> Bootstrap Example Button Styles Basic Default Primary Success Info Warning Danger Link
Students learn about seismic waves using the Google Cardboard
Feb. 28, 2019 | Faculty-in-Residence Dr. Matt Yedlin discusses the benefits and challenges of using the Google Cardboard to teach university course material.
Test Bootstrap Case #2
More examples Explore all your options with the various grid classes available to you. You can also mix and match different sizes. The align-items Property The “align-items: center;” aligns the flex items in the middle of the container: 1 2 3
Dr. Pawel Kindler shows-off Fossa Finder to first-year dentistry students
Dentistry students weigh-in on what they think about the application of VR in dentistry education and healthcare.
Emerging Media Creative Challenge (EM2C)
May 2019 | EM2C is not your average hackathon – it is the next generation of collaborative problem-solving events.
Animal Realities: AR & VR’s role in Veterinary
Dr. Christopher Queen | Date: Thursday, November 22 5:30-6:30 | Location: Woodward 3 | “A Deep Dive into VR/AR: Lessons from my time in Vancouver”
Emerging Media Community of Practice January 2018 Meeting
Nicola Anderson | Post-doctoral Researcher, UBC Eye tracking in VR Eye tracking in VR is a relatively new technological advancement. While it was initially developed in order to save processing resources (only rendering in high detail where the point of gaze is), it can provide eye movement and attention researchers with an interesting opportunity. Traditional […]




