Stanley Park Geography VR Field Trip

Geography VR focuses on Stanley Park as virtual reality experience, with 3D spatial environment models, drone photogrammetry, and the Unity3D game engine - a fully interactive virtual space that allows students to learn about their surroundings from a different perspective.

360 Videos

A tour of various iconic sites on the UBC campus and within the city of Vancouver. Whether you want to take in some (virtual) sun on the beach or take a stroll through the treetops along a canopy walkway, this tour will give a quick sense of what student experience will be like in the first year at UBC.

Physics World

A virtual reality/ augmented reality educational physics game that helps users understand physics in a fun way.

VR in Pain Control

An exploratory approach using a case series and personal interviews; the value of VR to be used as an adjunctive therapy for chronic pain patients in their own homes.

Fossa Finder

An educational tool to teach students the anatomy of a special space in the skull, Pterygopalatine fossa. Students will be able to dissect the skull, locate the space and where they lead to, and explore the inner space of the cavity. Collaboration of Faculty of Medicine and Faculty of Dentistry.

Main Mall Hustle

Interactive experience of the UBC Point Grey Campus for the prospective and first year students. Developed in Google Cardboard Viewer

Exploring an Ancient City

Reconstruction of Late Bronze Age sites of Kalavasos-Ayios Dhimitrios and Maroni, located in adjacent river valleys in south-central Cyprus. Being developed in both virtual reality and augmented reality platforms.

Digital Glass

The Digital Glass project is aimed at re-designing the existing UBC Lightboard setup at UBC Studios to be ink-free and completely digitized. With a digitized pen, the Lightboard system will have reduced cleanup downtime and also allow for drawing tools to be implemented.

Soil TopARgraphy

Soil TopARgraphy is an augmented reality phone app that showcases soil orders beyond textbooks and websites. Students view the AR terrain in a satellite or height-map view, watch video, or take quizzes to learn about soils in a visual and interactive approach.

Math World

Math World allows students to better visualize multivariable functions.

Journey With Me

By using this app, you will travel on an AR journey from Syria to Vancouver while listening to their real stories. Experience some of the choices and lack of choices that define their ongoing journey. By gamifying this experience, users can participate in understanding the emotional journey Syrian refugees have endured.

Pain Box

This project seeks to emulate and expand upon, in a virtual environment, the rubber hand phenomena, where a person feels as if their hand has been displaced by a rubber hand after positioning one arm below the rubber hand and the other next to it, behind a mirror.

Interactive Orchestra

PURPOSE The Interactive Orchestra project is a virtual reality experience that aims to provide a podium for music students who wish to gain experience conducting an orchestra. It creates a more convenient bridge between student learning in the classroom and experiential learning in front of an orchestra through the utilization of 3D space and sound. […]

AR Design

The Project This project builds off a project started in 2014 in Singapore, and a specific output of the project in using low-cost VR interfaces of navigating real-time building sensor data The goal of the project is as follows: It is becoming increasingly affordable to deploy large, sophisticated building sensor and control hardware in non-residential […]

Jupyter 3D

The Project Jupyter 3D is a set of tools being developed to allow users to display and interact with data in VR. The really important feature is that they can interface with everything through jupyter notebooks. Our hopes are that the tools we make are general enough that people can make their own physics simulations. […]

Language Chatsim

  The Project Language Chatsim is an ongoing collaboration between EML, UBC IT, a faculty member from the Department of Central, Eastern and Northern European Studies and a faculty member from the English Language Institute with a focus on developing a language learning application using virtual reality. The current version of Language Chatsim allows users […]

Volumetric Capture in Medical Training

  The Project This project will capture live medical training to be played back in a Volumetric format. The goal of this project is to democratize learning to students distributed across the province as it has traditionally been difficult to connect patient volunteers with staff and students. Through the use of technology MedIT hopes to […]


The ScholarsVR project is an ongoing collaboration between UBC EML, CDM, and SFU SIAT to create an application where users can experience scholarly writing in an immersive environment.  Users will begin in an open desert wasteland and have the option to transport into different micro-experiences, or “MicroX” through portals. One such MicroX is a classroom […]


HoloBrain is a mixed reality brain simulation to allow educators to teach the anatomy of the brain with a holographic model, using 3D reconstructions of basal ganglia nuclei which were obtained from MRI scans.

Pocket Pelvis

PocketPelvis is an AR app to 3D visualize the pelvic area, one of the most anatomically complex area in the human body. Compared to other learning tools like textbooks or cadavers, the app provides a unique learning experience for medical students learning to visualize the pelvis in 3D.

HoloBrain in WebVR

Inspired by the HoloBrain’s ability to display spatial relationships between brain structures in AR, Holobrain in Webvr aims at delivering a similar experience to a wider audience.